![nvidia edge blending projector nvidia edge blending projector](http://airloced.weebly.com/uploads/1/3/3/2/133248692/662687468_orig.png)
Verify the camera is rendering the viewport correctly.Īs a generic solution for those systems that are not yet supported by nDisplay, a new manual projection policy was introduced. Disable this for debugging purposes or to compare native camera rendering vs nDisplay cluster rendering.
![nvidia edge blending projector nvidia edge blending projector](https://image1.slideserve.com/1839866/our-solution-l.jpg)
When disabled, the nDisplay renderer is bypassed and displays native UE pixels for this specific camera. By default, this enables the nDisplay render path for clustered rendering. In this example, the camera was named ICVFXCamera.Ĭhoose the setting for Use nDisplay Renderer. Set Camera to the camera that you created in Step 2. In the Components panel, select Add Component and choose one of the Camera components: ICVFX Camera, Camera, or Cine Camera. This policy allows you to map a view of any UE4 camera to the nDisplay viewport.įollow the steps below to use the Camera policy in your project. Since it is impossible to get a view from a regular Unreal Engine camera or cine camera with nDisplay, the camera policy was introduced. You may need to set the View Origin in the Viewport's Details panel to see the test scene. Verify the screen is rendering the Viewport correctly. In this example, the screen was named nDisplayScreen. Set Screen to the screen component that you created in Step 2. In the Add New Viewport window under Configuration > Projection Policy, modify the following fields: In the Cluster panel, select Add New Viewport. In the Components panel, select Add Component and choose NDisplay Screen. Open your nDisplay Config Asset in the nDisplay 3D Config Editor. The rectangle ( screen) must be defined in the Components panel, then referenced in the simple projection policy section on the viewport's Details panel.įollow the steps below to use the Simple policy in your project. This policy requires a rectangle in 3D space to be used to build camera frustum. Simple refers to the standard policy used to render on regular 2D flat displays.
![nvidia edge blending projector nvidia edge blending projector](https://www.scalabledisplay.com/wp-content/uploads/2018/09/warp-and-blend-collaboration.jpg)
After much research, we found the following technologies to help us achieve our goals for scaled displays. As part of the development strategy for new features, Epic Games is constantly evaluating existing tools that could add functionality to Unreal Engine.